If you do fail, one of three incidents can occur: The chance of failure increases about 8-10% with each following attempt, regardless of success or failure. You can place Dwellers in these rooms to train their respective stats.ĭepending on the stats of the Dwellers assigned to the room, the percentage for failure can range anywhere from about 15% to 30% for the first attempt. Dwellers with high Luck can be placed anywhere, in accordance with their other skills, and they will be a valuable asset.Įach Dweller has a particular spread of stats when you first receive them, but that doesn’t mean they have to be that way forever! Once you get about two dozen Dwellers, you begin to unlock Training Rooms. Luck also affects the odds of successfully rushing a room and increases the amount of Caps received if you succeed. Another underappreciated skill, Luck increases the odds that you will get Caps when gathering resources from a room. Evidently, all Vault dining areas are either kung-fu dojos, with cooking ninjas flying through the air, or elegant opera houses, with the cooks practicing ballet on the way to the tables. Dwellers with high Agility scores should be in the kitchen, flipping burgers with poise and grace. Perhaps the most comical of the skills, Agility is used in Food rooms. Dwellers with high Intelligence should be sequestered away in Med-Bays and Science Labs, making Stimpaks and RadAways for the rest of the Vault.Ī – Agility. Another simple and intuitive stat, Intelligence shows how smart a Dweller is and thus, how effective they are at science-related tasks. Charisma also affects the chance that your Radio Room has of bringing in wanderers from the Wasteland. Breeders should have high Charisma to allow them to breed more rapidly, as the time they spend flirting is reduced before they do the deed. Plain and simple, Charisma is necessary for getting it on. It has little benefit inside the Vault, but this is irrelevant, as a Dweller with high Endurance should be spending most of their time traversing the Wasteland in search of items.Ĭ – Charisma. An oft-underappreciated skill, Endurance affects how long a Dweller can explore the Wasteland. I also try to keep Water Purification rooms in the center of my vault to, again, rapidly respond to outbreaks of Radroaches or molerats.Į – Endurance. For this reason, I try to place my Water Purification rooms close to my Vault door to allow rapid response to Raiders by my best marksmen. A Dweller with a high Perception can run double-duty as a Water Purifier and a Guard. It is also the necessary stat for effectively using firearms. Perception affects how well a Dweller can operate Water-type rooms. Presumedly, this is so they can crank whatever sadistic human-powered dynamo Vault-Tec had installed before the bombs fell. Strength is the required stat for Dwellers who work in Power-type rooms. ![]() To learn what's necessary to build your own improvised bomb shelter, read the next page.S – Strength. FEMA suggests a minimum of 3.5 gallons of drinking water per person to last the two weeks. Humans can survive quite easily for two weeks without much food, but it's water that's important if people are going to stay underground for long periods of time. So what do people need in a fallout shelter? Although we're used to eating food on a regular basis, storing lots of food in a fallout shelter isn't the biggest concern. Most are equipped with radiation detection devices and battery-powered radios to stay informed. Although the amount of time it takes for radiation to disappear varies, from a few days to two weeks, most people take the "better safe than sorry" stance on this issue. Most government manuals recommend staying inside a fallout shelter for about two weeks. A minimum of 10 square feet per occupant is required by FEMA, along with a minimum of 6.5 feet of head room. Public shelters usually have enough room to carry at least 50 people, but they can be big enough to provide protection for hundreds. All public fallout shelters are marked with the universal sign for fallout shelters, which is a circle with three upside-down triangles inside (as seen in the first picture in this article). ![]() Eyerman/Time Life Pictures/Getty ImagesĪ public shelter can be any kind of public building, including hospitals, schools and police stations.
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